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Everyone's an Artist

Written by Mike
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If you were to go back about 20 years and took a poll asking people if they considered themselves artistic and asked that same question today, how do you think the numbers would match up? I undoubtedly think that the numbers would be much greater today then they would have been 20 years ago? Why? For one reason, computers. Today computers are as common in house holds at TVs and with software readily available, although not always obtained legally, people today have the ability to create like never before.

Programs like Photoshop, PaintShop Pro and 3D Studio Max seem to be everywhere. Children 12 years old can now download $5000 programs for free illegally on many P2P networks. Students can purchase the same programs directly from the company’s at large discounts, and almost all these programs can be downloaded for a free trial off the company’s websites. It’s because of this that there are more artist today then ever before.

Today we have web designers, graphic artist, 3D modelers, applications skinners and game designers. All can be considers artists in there own right. It’s because of these programs being so available why sites like DeviantArt, GRXArtist and Bluesfear can exist and why there are hundreds of tutorials sites that will teach you how to use all these programs, all adding to the art community.

Now I do not condone anyone downloading any programs illegally, but is this situation really so terrible for companies like Adobe, Macromedia, etc? The 12 year old kid that downloads Photoshop from Kazza or some other file sharing program, would he have gone out and purchase the program? No, of course not. So in this situation the companies are not losing or gaining anything. Where companies lose money is when professional designers use these programs illegally, directly impacting the companies profits. But on the upside, how many of these kids who are using these illegal programs eventually turn their hobbies into a career, in turn purchasing the software. Probably a small percentage, but this is income the companies would have never had unless there programs were available illegally or for a trial. I believe adding up the numbers would most likely cancel out any losses that companies receive from illegal downloads. So what you end up with is the same amount of profits for these companies, but vastly increasing their brand name due to the programs popularity, which in turn gets legit designers to purchase the software. But I’m getting off track.

Art is everywhere now days. Go to your favorite forum and I’m sure you’ll see some graphic signatures or avatars. Playing your favorite online video game and you might run into someone that created there own custom skin or spray. Start up your favorite chat program and most likely it is also custom, made by some teenager playing around with Photoshop in there spare time. And let’s not forget your screens background image. I could go on, but there’s no need. Art is everywhere today, no longer restricted to the painting or picture you hang up on your wall and I for one love it.




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