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3D Studio Max - Realistic Glass
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| Written
by kassinopious |
| This is a basic tutorial, suitable for beginners,
it produces a realistic glass effect using
only the scanline renderer. I used 3d Studio
MAX 5 for this tutorial, but it will work
with older versions. |
| 1) |
Open up 3d studio max, select the 'front'
viewport and click the min/max toggle in the
bottom right-hand corner (max 4 users can
just press 'w' i think) this opens the viewport
into full screen. |
| 2) |
In the create menu (arrow with a star at
the end of the pointer) click the shapes button
and choose line from the buttons. |
| 3) |
Draw out half of your glass starting and
ending in the middle and drawing it's right
hand side. |

| 4) |
Make sure that your line is selected and
in the modify panel choose lathe from the
drop down menu. |
| 5) |
From the 'allign' options (the 3 buttons
- min, centre and max) click the 'min' button
and your line should suddenly look like a
glass :). click the min/max button in bottom
right corner again to show you all 4 viewports.
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| 6) |
If your glass looks like it is inside out
when you have added the lathe, simply check
or uncheck the 'flip-normals' check box and
it should looks correct. |
| 7) |
You can increase the poly count for the
glass by increasing the number of sides, i
normally use 24 or 32 sides. |
| 8) |
Press 'm' to open up the materials editor,
select a sphere (any grey one of your choice).
In the diffuse colour box change it to black. |
| 9) |
In the maps rollout of the materials editor
next to refraction click the box that says
(none) and choose raytrace from the list.
Leave the settings at 100. |
| 10) |
still in the maps rollout select the box
next to reflection, this time choose mask
from the list. In the map box select a bitmap
that you would like your glass to reflect.
I used a picture of a restaurant dining room,
since it seemed quite appropriate. Click the
goto parent button (like a bent arrow, just
below the spheres in the mats editor). Click
the mask box and choose falloff, leave the
default settings and click the apply to object
button to apply it to your glass. |

| Render your scene and it should look something
like this: |
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