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3D Studio Max - HDRI - Lighting and Reflections
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| Written by kassinopious
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OK, people have been asking me to create
tutorials on HDRI since my last tutorial,
i've had quite a few requests now. There
are already other tutorials out there which
explain the reflections side. However, i
have yet to see one on setting up HDRI lighting,
which is strange since in most cases the
two go hand in hand. For this tutorial i
am using 3dstudio MAX 6 and brazil 1.2 to
render. Do not dispair though if you do
not have brazil, its only a renderer, the
tutorial goes through how to make it with
3dsmax alone. Brazil just speeds up the
rendering process for my benefit. Unfortunately
if you are using 3dsmax3 you will need to
upgrade.. if you are using 4 or 5 you will
need to download this
http://www.splutterfish.com/sf/downloads/max/hdri/HDRI_v1.0.1.zip
and if you are using max6, then thank your
lucky stars, its already installed for you
(isnt that nice of good old discreet?)
Note: HDRI light probes can be downloaded
from
http://www.debevec.org/Probes/
HDRshop can be downloaded from
http://www.debevec.org/HDRShop/
HDRshop is a must have for any 3d enthusiast
and also essential for working with hdr
images. Although not in this tutorial..
i dont have time to explain hdr shop nor
setting up probe images from mirrored ball
to latitude/longitude.
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| 1) |
OK, firstly, if we are going to make lighting
and reflections, we need something to light
up and reflect the environment (well duh!
;) ). As you can see from the image below,
i have really pushed the boat out and created,
not just one sphere, not two or three, but
FOUR (oh golly gosh!!) , and to further advance
my cg talents, i've also created a plane for
my four amazingly complex spheres to sit on
[edit- oh what the hell lets add a torus knot
in there too just to add some real pinazz!).
And doesn't it look spectacular right now?
(does anyone notice a hint of sarcasm at this
point) .. really the objects arent important,
since noone really uses HDRI to light 4 spheres
anyway, just use the tutorial to light any
scene you like :) |

| 2) |
Now that we have our briliantly creative
starting point. Lets create some HDRI reflections.
Firstly, download this - http://www.bfgc.pwp.blueyonder.co.uk/hdri/Apt-probe.hdr
Secondly lets add the reflection map: goto
rendering> environment, under background,
click the "environment map:" box (its the
one that currently says none in it), choose
bitmap and then choose the apt-probe that
you just downloaded, after you click ok it
brings up another window, press ok on this
one too. Now, with the environment window
still open, open the material editor aswell.
Drag and drop the "map #1 (apt-probe.hdr)
into a free slot in the materials editor setting
it as an instance, and follow the next instructions:
-In the "coordinates" rollout, change the
mapping type to "spherical environment" (its
in the drop down box next to mapping if you
get stuck looking), and change the blur to
0.1. now scroll down to the "output" rollout
and set the RGB level to 100 (or any number,
it really depends how you want you reflections
to look). |

| 3) |
Great our shiny objects are now reflecting
nicely :) Lets make some nice lighting. Create
a skylight and place it somewhere in the middle
of your scene above your objects.
Download http://www.bfgc.pwp.blueyonder.co.uk/hdri/apt-BLRD.hdr
and then place it in the "none" box underneath
"sky colour" in the modify proerties of the
skylight. Do exactly the same as you did for
the apt-probe by instancing it into the mats
editor and using the same settings as the
reflection map. Note: you will have to ensure
the "environ" button is checked in the "coordinates"
rollout before you can change the mapping
to spherical environment render, and there
you have it.. HDRI (wooooo!) |

| obviously my scene was rubbish, but it
wasnt meant to be anything spectacular, just
a reference for how your scene should look
after each step.. feel free to email me at
: daniel.business@blueyonder.co.uk if you
have any comments or questions.. but if you
are going to as a question, please, firstly
just follow through the tutorial slowly and
try and figure things out, i get bombarded
with questions where answers are in the tutorial
after every tutorial i write.. if you really
are stuck however i\'ll reply ASAP :) hope
this helped you all -kassinopious |
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