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3DSM - Simple Box Modeling
Here you will be taught how box model a TV.
1) Make a square. And use these settings.

(Click to enlarge)
2) Go to the MODIFY TAB and select EDIT MESH.
| 3) |
Now select the Vertex icon in
the edit mesh properties. Your cube should
now have a bunch of blue dots all over it. |
(Click to enlarge)
| 4) |
Now in your front viewport we
will start modeling. Select the 2nd dot from
the right. And move it down just a tiny bit,
select the "select and move" icon
to move the dot. (Make sure "Ignore Backspacing"
is NOT selected. In the picture above, the
option is right below where you selected vertex) |


| 5) |
Now select the dot to the right
and move it down about half way to the next
layer. Then select all the rest of the dots
on the top layer and move them so that they
are almost touching the layer below. Do this
for the bottom layer of dots also.
Repeat step 4 and 5 for the bottom. Your TV
should look like this. |

6) Make another square and use these settings.

| 7) |
In your RIGHT Viewport position
the square directly in the center of your
TV. If you don't have a Right Viewport go
to CUSTOMIZE > VIEWPORT CONFIGURATION and
select the LAYOUT tab. Right click a viewport
and select right. Then in your FRONT Viewport
position it at the right so that most of it
is sticking out. |

(click to enlarge)
| 8) |
Made a clone of the new square
we made. EDIT > CLONE. and move the clone
square off the the side somewhere. |
9) Now select compound objects in the geometry
tab.

| 10) |
Click on your TV, then select
BOOLEAN, in the options there, select "PICK
OPERANT B" and then click on the Square
that is sticking out of your TV. There should
now be a indent in your TV. |

11) Take the 2nd square the we made and moved
it into the indent we just made.
| 12) |
Now you can put textures on
your TV and Screen and render it. Thats as
far as Im going to go in this tutorial. You
should now have basic knowledge on how box
modeling works, as well as how to use the
Boolean tool. |
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